Roman wall (Lugo, Spain).
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Roman wall (Lugo, Spain).
I share with you our latest work. Laser scanner and photogrammetry. Restoration project cubes XXI and XXII Lugo Roman wall. Best see in HD.
youtu.be/KWPRogxSEJc
Thank you.
youtu.be/KWPRogxSEJc
Thank you.
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Re: Roman wall (Lugo, Spain).
Wow... that looks awesome!
If I understand your video correctly, you scanned the wall, then created a mesh and applied the photos as a texture map. Is that correct?
What software did you create the mesh in?
If I understand your video correctly, you scanned the wall, then created a mesh and applied the photos as a texture map. Is that correct?
What software did you create the mesh in?
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Re: Roman wall (Lugo, Spain).
Excellent work Iago....
Jason Warren
Co_Founder
Dedicated to 3D Laser Scanning
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Co_Founder
Dedicated to 3D Laser Scanning
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Re: Roman wall (Lugo, Spain).
"Wow... that looks awesome!
If I understand your video correctly, you scanned the wall, then created a mesh and applied the photos as a texture map. Is that correct?
What software did you create the mesh in?"
The process is in this way (excuse my English): All the process works ok manteining the PRECISION.
- You scan your area and can close the register with 6-7 mm (in this case only 38x20x8 meters).
- In base to this point cloud you must create a very precise point cloud by photogrametry (desviations 2 cm. max.) It is fundamental for close shaded areas of the scanner.
- With an inverse ingeniering software you make the mesh of the result point cloud (laser and photogrametry, in this kind of software you can control deviations mesh point-cloud). Like DESING X, WRAP, CATIA, VRMESH,... must be very precise too.
- If you mantein the precision similar to the original point cloud of laser scanner in all the process the texture works ok.
- Then render and video.
Thanks for commnet. (Excuse my English again).
If I understand your video correctly, you scanned the wall, then created a mesh and applied the photos as a texture map. Is that correct?
What software did you create the mesh in?"
The process is in this way (excuse my English): All the process works ok manteining the PRECISION.
- You scan your area and can close the register with 6-7 mm (in this case only 38x20x8 meters).
- In base to this point cloud you must create a very precise point cloud by photogrametry (desviations 2 cm. max.) It is fundamental for close shaded areas of the scanner.
- With an inverse ingeniering software you make the mesh of the result point cloud (laser and photogrametry, in this kind of software you can control deviations mesh point-cloud). Like DESING X, WRAP, CATIA, VRMESH,... must be very precise too.
- If you mantein the precision similar to the original point cloud of laser scanner in all the process the texture works ok.
- Then render and video.
Thanks for commnet. (Excuse my English again).
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Re: Roman wall (Lugo, Spain).
Edgar Forgive me, I did not see your question and not go into the forum for time ago. If not too late I commented:
We use:
- FARO LASER SCANNER
- SONY ALPHA 5000
- TRIMBLE TOTAL STATION
- FARO SCENE
- JRC 3D RECONSTRUCTOR
- GEOMAGIC DESIGN X.
- AGISOFT PHOTOSCAN
- CINEMA 4D.
Thank you and excuse me again.
We use:
- FARO LASER SCANNER
- SONY ALPHA 5000
- TRIMBLE TOTAL STATION
- FARO SCENE
- JRC 3D RECONSTRUCTOR
- GEOMAGIC DESIGN X.
- AGISOFT PHOTOSCAN
- CINEMA 4D.
Thank you and excuse me again.