Video animation in the 3D pointcloud scanned in the Cosquer Cave, France.

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B.Chazaly
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Video animation in the 3D pointcloud scanned in the Cosquer Cave, France.

Post by B.Chazaly »

Exploring the Cosquer cave in 3D : from the shore to the Horses' panel

Enjoy !


youtu.be/S1GvgS4qGHk
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Re: Video animation in the 3D pointcloud scanned in the Cosquer Cave, France.

Post by yankoch »

Hello Bertrand,

To display your video in your post, erase the first part http://youtu.be/ , and only keep the code.

In any case, you did a really nice work.

And don't hesitate to test your scans in our ScanSap software!
https://www.taglabs-solutions.com/
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Re: Video animation in the 3D pointcloud scanned in the Cosquer Cave, France.

Post by gordonired »

The rendering was très cool mec, with the light source being in front to generate shadows along the walls etc. I don't ever get the chance to play with software like that. Did you use unreal engine?
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Re: Video animation in the 3D pointcloud scanned in the Cosquer Cave, France.

Post by Scott »

Another recent article on Cosquer Cave:
The Race to Document Prehistoric Art in a Coastal Cave in France
Scores of ancient paintings and other works will soon succumb to the sea—but a passionate team is determined to preserve this ‘bubble of memory.’
https://www.atlasobscura.com/articles/c ... underwater
Excerpt:
"Chazaly’s team customized a laser scanner for the cave’s low-light, remote setting. While the scanner records 70 million points in three minutes, positioning the device—and the humans—took a lot of time. During each scan, the team hid so they wouldn’t appear in the data. At times, colleagues physically held Chazaly on a precarious spot of dry ground. Sometimes he stood chest deep in water with the device on a tripod. Twice, scanners fell into the water and were destroyed."
...
Scientists familiar with the site see great value in a digital replica of the cave, “a bubble of memory lost under the sea,” according to geologist and prehistorian Jacques Collina-Girard, who says his visits to the cave in the 1990s felt like an H.G. Wells or Arthur Conan Doyle adventure. Already, the above-water scans have been used to construct a replica of the cave for Marseille’s new Cosquer Méditerranée museum. The digital model, Collina-Girard says, makes the cave accessible to the public and to researchers from afar, and preserves what the sea will soon claim."
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