Hello,
Many times the inbuilt visualisation modules are not that intuitive or good looking for your customers' expectations.
Sometimes they aren't even available, and the customers get stuck with having a PCL to be explored in Meshlab or other programs.
Finally, other scenarios involve your organisation simply not having the dedicated manpower, skills or time to do it properly.
We can help you build VR/showoffs modules for your customers, for training purposes or just as a visualisation tool. We can do it either
a) WASD+mouse, FPS style, like a game
b) completely VR
We will take care of the conversion, meshing, setting up the colliders and putting the locomotion and control mechanisms in place.
We're versed in working with professional game engines like Unity or Unreal Editor.
We would need to know which VR headset you're targetting - mobile (ie. Samsung Gear VR or Google Cardboard, etc.) or desktop (Oculus Rift, HTC Vive).
Here's something we did based on a Matterport PCL of a convention center -
https://drive.google.com/file/d/0B00DkJ ... RsQlU/view - it's not VR since they didn't need it, but the conversion is straightforward.
We can discuss privately over prices but since we're just beginning to offer these conversions, we can guarantee the lowest pricing tiers for your needs.
Cheers,
Dragos
Pointcloud conversion to game-like visual walkthroughs
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Pointcloud conversion to game-like visual walkthroughs
www.3deva.com - Digitalisation, Pointcloud to Mesh conversions, Virtual Reality
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Re: Pointcloud conversion to game-like visual walkthroughs
I like what you've done there. Always good when an interface is intuitive enough that it requires no real instruction.