Using the z axis tranformation

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Phill
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Using the z axis tranformation

Post by Phill »

This is something that has bothered me for a while. Each object in cyclone has an axis with a three numbered value, eg. (0,0,1) for something that is vertical. This makes sense in terms of a line formaula, for there is an x value a y value and z vlaue for the distance over 1 unit.

There is also a simliar tranformation in the registration diagnostics. What I would like to know is how can I use this number to tranform something from the original scanned coordinates to the registered coordinates. (A formula would be handy).

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stevenramsey
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Re: Using the z axis tranformation

Post by stevenramsey »

Hi Phil

Not sure if this will help. but it converts Vectors to angles distances and bearlings in 3D.
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