Manipulator Size in faro Scene
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Manipulator Size in faro Scene
I am hoping someone can help me with this seemingly simple (yet HIGHLY ANNOYING) issue.
After I place scans in top-down view, I go to the correspondence view and tweak some scans that may be slightly (or even completely sometimes) out. The problem is, when I zoom in and select a scan, the manipulator appears, and it.is.HUGE!
It often takes up the whole screen, and I have to spend several seconds with my finger on the "-" keyboard button to scale it down to a respectable size that allows me to actually see some of the scans.
Is there any option anywhere to set the default manipulator size?
I have searched the internet (to no avail). I have sent a request to faro support, but they are sometimes slow to respond (especially when the issue seems 'menial' as in this case)
After I place scans in top-down view, I go to the correspondence view and tweak some scans that may be slightly (or even completely sometimes) out. The problem is, when I zoom in and select a scan, the manipulator appears, and it.is.HUGE!
It often takes up the whole screen, and I have to spend several seconds with my finger on the "-" keyboard button to scale it down to a respectable size that allows me to actually see some of the scans.
Is there any option anywhere to set the default manipulator size?
I have searched the internet (to no avail). I have sent a request to faro support, but they are sometimes slow to respond (especially when the issue seems 'menial' as in this case)
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Re: Manipulator Size in faro Scene
Use the + and - keys to change the size of the manipulators. Thanks Sy Horton! https://youtu.be/7Jx1gOkBXoM?t=32m16s
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Re: Manipulator Size in faro Scene
Sorry, just reread your post. I missed that you're already doing that.
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Re: Manipulator Size in faro Scene
As far as I know, this does not exist and it is a source of annoyance for me also...not only that the scan starts with a huge manipulator, but if you click off the scan to work on another and then go back to it, it's enormous again!
So, my suggestion to FARO is that you should have a relative size for the manipulators like in 3ds Max where you can set how large it is on the screen and it never changes size. This avoids the problems of completely masking the viewport with a manipulator.
cheers,
Eugene
So, my suggestion to FARO is that you should have a relative size for the manipulators like in 3ds Max where you can set how large it is on the screen and it never changes size. This avoids the problems of completely masking the viewport with a manipulator.
cheers,
Eugene
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Re: Manipulator Size in faro Scene
++13DForensics wrote:So, my suggestion to FARO is that you should have a relative size for the manipulators like in 3ds Max where you can set how large it is on the screen and it never changes size. This avoids the problems of completely masking the viewport with a manipulator.
This 'feature' of Scene drives me nuts too.
Jed
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Re: Manipulator Size in faro Scene
And when looking from the side to adjust in the Z axis, sometimes the manipulator is in the way and no matter what you can not see your point cloud. We had a FARO rep in our office and we discussed this very issue. His response was saying it's not a big deal, it only takes a second to resize it. We've had projects with over 5000 setups, those few seconds add up. I would also like to see the manipulator locked in the Z axis when adjusting the Z.
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Re: Manipulator Size in faro Scene
Well, let's not stop there...
I think 3ds Max does it correctly. The manipulators allow you to constrain the translation, rotation and scale (although I rarely use scale for laser scan data). Also, there is an available transform type in for accurate positioning of the scan. At the moment you have to move a scan by first going into it's properties, but when you are in the correspondence view and click on a scan, it would be nice to have a little window pop up with the basic translations and rotations so you could position either globally or move it relatively...very useful in some cases.
Eugene
I think 3ds Max does it correctly. The manipulators allow you to constrain the translation, rotation and scale (although I rarely use scale for laser scan data). Also, there is an available transform type in for accurate positioning of the scan. At the moment you have to move a scan by first going into it's properties, but when you are in the correspondence view and click on a scan, it would be nice to have a little window pop up with the basic translations and rotations so you could position either globally or move it relatively...very useful in some cases.
Eugene
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Re: Manipulator Size in faro Scene
+++1 Let's face it, it's clumsy -please fix!jedfrechette wrote:++13DForensics wrote:So, my suggestion to FARO is that you should have a relative size for the manipulators like in 3ds Max where you can set how large it is on the screen and it never changes size. This avoids the problems of completely masking the viewport with a manipulator.
This 'feature' of Scene drives me nuts too.
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Re: Manipulator Size in faro Scene
The transformation manipulator is Scene is abysmal really. I get the feeling it's one of those software features where the engineer thought "it looks great, and functions as intended" but then never actually used it in a real application!
As well as being able to transform along a single axis, I'd also like to see the ability to change the pivot point of a scan. There are times where I want to zoom into a particular feature in the correspondence view, and then finely adjust the position. That's pretty hard to do when the manipulator handles aren't close to the feature of interest.
As well as being able to transform along a single axis, I'd also like to see the ability to change the pivot point of a scan. There are times where I want to zoom into a particular feature in the correspondence view, and then finely adjust the position. That's pretty hard to do when the manipulator handles aren't close to the feature of interest.
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Re: Manipulator Size in faro Scene
I think you just described all of Scene. :-p Don't get me wrong, there are many good ideas in Scene and it does get many things right, but it was clearly not built by people who have to use it in production everyday.adriantaylor09 wrote:but then never actually used it in a real application!
Jed