CloudCompare on Windoze 10

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ddustin
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Re: CloudCompare on Windoze 10

Post by ddustin »

The display issue has returned.
Is 2.7 ready to download?
I have tried the 2.6.3 BETA but have the same issue.

Thanks,
David
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Re: CloudCompare on Windoze 10

Post by danielgm »

I'll PM you the very first package available. Hope it will fix the issue.
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Re: CloudCompare on Windoze 10

Post by dhirota »

I am running CC2.8.1 and using Oculus Rift system and it works well, but slowly. I think the model size needs to be reduced. The original theater model scan is 265M points and reduced by 95% and meshed with texture applied resulting in about 10M faces as a PLY file.

I am trying to use my XBOX controller, but it says that "no device registered" in file>gamepad>enable. Should it work without Oculus?
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Re: CloudCompare on Windoze 10

Post by dhirota »

Daniel

I just figured out the problem. The mesh and point clouds that I am trying to open are just too large so they seem not to move or are moving slowing so it is difficult to see them move. I opened a significantly smaller mesh and it was very easy to move the object with the 3D mouse, with and without the Oculus Rift.
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