Manipulate current selection from script

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lowndesc
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Manipulate current selection from script

Post by lowndesc »

Apart from the SComp.FromSel() method, is there any way to manipulate the current selection from script?

What I am trying to achieve is a way to start a routine with multiple selected meshes, then remove each one from the selection after it is processed

The reason is that I wish for the selection color to be replaced by the real color after each loop
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gilles_3DR
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Re: Manipulate current selection from script

Post by gilles_3DR »

Hi,

I think I see what you mean. You would like a function that removes the component from the selection so that it is displayed with the assigned color and not the selection color in order to better "see" what you do.
I will tell the team to add a set of functions for a SComp: AddToSelection(), RemoveFromSelection() and IsSelected().
If you see some additional functions that would be handy when working with selections (or if these would not fit your needs), just let me know!

Meanwhile, I tested the following which did the trick:
1. Remove the component from the document: yourSComp.RemoveFromDoc()
2. Add the component to the document: yourSComp.AddToDoc()

This way, the component is not selected anymore and displayed with its real color.

Let me know if this works in your case
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Re: Manipulate current selection from script

Post by lowndesc »

Thanks Gilles

I will try to see if that works for me

Look forward to new features ;-)

c
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