Point cloud reduction

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Phips
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Full Name: Philipp Mielke
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Point cloud reduction

Post by Phips »

Hi all,
a year ago I used 3DReshaper to reduce a dense point cloud.
Somehow I've managed to keep more points on the edges but reduce them dramatically on planes, see images below.
Unfortunately, I totally forgot how I did it. Does anyone have an idea what my workflow could have been? I'm pretty sure I've used 3DReshaper.

Image
Image

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gilles_3DR
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Re: Point cloud reduction

Post by gilles_3DR »

Hi Philipp,

From what I can see in your images, I would say that you first meshed the data and then converted the mesh vertices into a point cloud.

When you mesh in 3DR, the best is to do it in 2 steps:
1. create a rough mesh with a given average distance between vertices
2. refine the mesh: add vertices is the area of high curvature (small radii). This will not add vertices in the flat area and therefore keep the initial density coming from the rough mesh.

FYI: in the ground extraction (survey module), a similar process is applied, creating a mesh with such density differences

Phips
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Re: Point cloud reduction

Post by Phips »

Oh yes, this rings some bells. I think I made a mesh first... :idea:

Regarding the ground extractor tool: I've used it before but it often seems to cut off the topmost edges off stockpiles or break lines. See example below.

Image

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