Hey everyone,
an early christmas present from the development team behing MeshLab! The new version MeshLab 2016 is out with some exciting features:
Total rewriting of the internal rendering system. Huge rendering speed ahead!
Screened Poisson Surface Reconstruction updated to the very latest version.
New Transformation filters.
New ways of getting metric information out of your models.
Transformation matrices are now used more uniformly among filters.
Alpha value is now used properly by all color-related filters.
Improvement and typos removal on various help/description texts.
Direct upload of models on SketchFab
Raster registration on 3D model based also on 2D/3D correspondences
Bug-fixing on almost all filters.
They also updated their webpage: http://www.meshlab.net/
Thanks to the entire team!
Cheers!
MeshLab 2016 Released!
- arie
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- arie
- I have made 40-50 posts
- Posts: 47
- Joined: Wed Jun 05, 2013 11:43 am
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- Full Name: Arie Kai-Browne
- Company Details: University of Applied Sciences Berlin
- Company Position Title: Scientific staff member
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- Skype Name: aaaarie
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Re: MeshLab 2016 Released!
I just had to try out the improvements of the viewport perfomance.
Loaded a mesh with 76 million polygons and it runs smoothly on a GTX 880M (mobile gpu).
Just make sure to increase maxGPUMemDedicatedtoGeometry according to your gpu specs! It can be found under Tools- Options.
Enjoy!
Loaded a mesh with 76 million polygons and it runs smoothly on a GTX 880M (mobile gpu).
Just make sure to increase maxGPUMemDedicatedtoGeometry according to your gpu specs! It can be found under Tools- Options.
Enjoy!
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Re: MeshLab 2016 Released!
Great stuff!
Considering the time of the year and the habits of some developers it should have been named 2018...
Massimo
Considering the time of the year and the habits of some developers it should have been named 2018...
Massimo
ing. Massimo De Marchi - +39 347 32 17 049 - www.studiodemarchi.net
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