Unlimited Detail Technology
- pburrows145
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- agustin
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Re: Unlimited Detail Technology
news... Markus, creator of Minecraft, says "It's a scam"
[website]http://notch.tumblr.com/post/8386977075/its-a-scam[/website]
Bruce Dell at Kotaku after Markus comments: "it's not a hoax"
[website]http://kotaku.com/5827192/euclideon-cre ... not-a-hoax[/website]
[website]http://notch.tumblr.com/post/8386977075/its-a-scam[/website]
Bruce Dell at Kotaku after Markus comments: "it's not a hoax"
[website]http://kotaku.com/5827192/euclideon-cre ... not-a-hoax[/website]
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Re: Unlimited Detail Technology
The points verses the polygons, who will win the battle?
I think that what they have at Euclideon will revolutionize things when they can fine tune it. Some say its impossible, I say its improbable, so therefore entirely possible.
My money is on the points, and out with those nasty triangular polygons and their sharp edges.
Go points, go!
I think that what they have at Euclideon will revolutionize things when they can fine tune it. Some say its impossible, I say its improbable, so therefore entirely possible.
My money is on the points, and out with those nasty triangular polygons and their sharp edges.
Go points, go!
If you don't see that there is nothing, then you are kidding yourself.
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Re: Unlimited Detail Technology
I too was sucked in by this, more by the unlimited possibilites running through my mind than the detail promised. I have spoken with some people who work in this area. The general feeling is that this has been done before, it is not new but it is not a lie either. Apparently the drawbacks are huge, animation being one of the main ones.
So as much as I want to believe, I'm going to expect nothing and be pleasantly surprised if I am wrong.
So as much as I want to believe, I'm going to expect nothing and be pleasantly surprised if I am wrong.
Sir! We are surrounded on all sides! Excellent, we can attack from any direction.
- agustin
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Re: Unlimited Detail Technology
a few weeks ago i found this paper about a tech, i think, similar to the one used in Unlimited Engine, theorically, ID's engine IDTech6 will be based on that... a mix of raster/raytracing imagen with octree structure.
http://s08.idav.ucdavis.edu/olick-curre ... -games.pdf
http://en.wikipedia.org/wiki/Octree
Current IDTech5 engine (used in Rage) altough has a few bugs, is a little step forward with octree streaming virtual textures, so i can't stop thinking in Unlimited Engine should be possible (ID was several years developing the actual IDTech5, maybe Euclideon spent several years on the next step without the commitment of launch a game on a certain date).
http://s08.idav.ucdavis.edu/olick-curre ... -games.pdf
http://en.wikipedia.org/wiki/Octree
Current IDTech5 engine (used in Rage) altough has a few bugs, is a little step forward with octree streaming virtual textures, so i can't stop thinking in Unlimited Engine should be possible (ID was several years developing the actual IDTech5, maybe Euclideon spent several years on the next step without the commitment of launch a game on a certain date).
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Re: Unlimited Detail Technology
Euclideon - New Laser Scan Footage
[youtube]http://www.youtube.com/watch?v=ajB3ejLhfoI[/youtube]
Bruce Dell, Founder and CEO, Euclideon, Brisbane Australia to be at Digital Documentation 2012 - Edinburgh
Documentation: Software Development
The Creation of Unlimited Detail and Geoverse.
Thumbnail Screenshots by Thumbshots
[youtube]http://www.youtube.com/watch?v=ajB3ejLhfoI[/youtube]
Bruce Dell, Founder and CEO, Euclideon, Brisbane Australia to be at Digital Documentation 2012 - Edinburgh
Documentation: Software Development
The Creation of Unlimited Detail and Geoverse.
Thumbnail Screenshots by Thumbshots
Jason Warren
Co_Founder
Dedicated to 3D Laser Scanning
LaserScanningForum
Co_Founder
Dedicated to 3D Laser Scanning
LaserScanningForum
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Re: Unlimited Detail Technology
Sorry if I am doubling up on post, but this is so interesting.
I re-read every post in this thread to see what the "voice of reason" had to say about the technology, and I will admit there are some good arguments against, like possible problems with lighting and non-cohesive point clouds, but after watching the interview my faith was renewed.
Live demo starts 22 min in.
[youtube]http://www.youtube.com/watch?v=JVB1ayT6Fdc[/youtube]
At its heart it seems to be just a very efficient way to display pixels on a screen, so I doubt it will help us with point cloud filtering and processing, but the tech does look promising for point cloud viewing/exploration on low power mobile devices. If this tech really can render unlimited point cloud data when it comes out then I will be knocking on the door of the nearest movie studio the next day selling scanning services for easy set recreation.
One of their programmers asked for some data here but only one of us replied: http://www.laserscanning.org.uk/forum/v ... =euclideon
I bet somebody here has the 1-2tb of data he is looking for. I don't have one project that large, but I could cobble a bunch together if that suited the need.
I re-read every post in this thread to see what the "voice of reason" had to say about the technology, and I will admit there are some good arguments against, like possible problems with lighting and non-cohesive point clouds, but after watching the interview my faith was renewed.
Live demo starts 22 min in.
[youtube]http://www.youtube.com/watch?v=JVB1ayT6Fdc[/youtube]
At its heart it seems to be just a very efficient way to display pixels on a screen, so I doubt it will help us with point cloud filtering and processing, but the tech does look promising for point cloud viewing/exploration on low power mobile devices. If this tech really can render unlimited point cloud data when it comes out then I will be knocking on the door of the nearest movie studio the next day selling scanning services for easy set recreation.
One of their programmers asked for some data here but only one of us replied: http://www.laserscanning.org.uk/forum/v ... =euclideon
I bet somebody here has the 1-2tb of data he is looking for. I don't have one project that large, but I could cobble a bunch together if that suited the need.